
Niki Silver
Ethereal Imperium
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Posted - 2007.12.16 20:22:00 -
[1]
Please no random or chance based moon mining / reacting.
The cost and logistics are just too expensive and complicated to take away consistency / production rates.
Dysprosium and Promethium are required for too many reactions and too frequently. Ferrogel even uses promethium twice ffs. I understand that ccp prefers to make a change at the beginning or end of the process rather then disrupt the reactions but honestly they need to.
Simply increasing production rate of existing moons really isn't much of a solution. There are still too few of them and when the area they are in becomes contested production halts.
Build of materials for T2 components needs an overhaul. They should be more like T1 ships and modules in the sense that the ratio of 'commons' to 'rares' that goes into making them is proportional in value. aka your ship uses a lot of trit and a little bit of zyd, but the base price value of the trit and zyd are nearly equal, they are proportional. The build of materials for T2 components look like they were just pulled out of a hat.
A thorough and balanced overhaul of T2 component BoM would REQUIRE a thorough and blanced overhaul of reactions to also be done. We have reactions like ferrogel using dysprosium and promethium twice, while the equally rare neo and thul is hardly used at all, and when they are used, its in reactions that also use dysp and prometh. wtf.
The base price / consumption distribution model used in T1 production works just fine. Lower value stuff used in high volume, higher value stuff used in lower volme, each of them contributing a proportional value to the output.
Proportions for T2 production are all out of whack. It's not just the T2 components but the T2 items themselves. T2 Battleships using 4000 reactor/sensor cluster and 6000 plate instead of 1000 reactor/sensor and 10000 plate. Or something more along those lines.
The T1 model works because a ship uses 2500+ times as much trit as it does mega, but the overall value of them is nearly the same (base price wise) The T2 model doesnt work and creates bottlenecks because the stuff is using too much high end and not enough low end. And the high end stuff is rediculously expensive while the low end stuff is all but worthless.
CCP there is a lot more to be done here then simply adjusting moon output or tweaking around with the BoM on T2 component prints. Moon distribution and potential output needs looked at. Simple Reactions need looked at. Complex Reactions need looked at. T2 component BoM needs looked at. And finally, the BoM of every T2 item in the game needs looked at.
Don't even consider adding random materials or making them deplete or some other silliness. That disrupts the 'need for speed' and it makes moon prospecting too risky to be worth doing. The cost of equipment and fuel to operate a pos is a constant, the volume of a given material it can produce needs to remain constant as well.
Side note to the 'doing it half arsed" miners/reactors out there. There are three parties involved in this process. Moon Miners, Rectors, and T2 Producers. Moon miners mine and sell raws. Reactors buy raws and turn them into advanced. T2 Produces buy advanced and turn them into the T2 components they need to build thier ****zle. Don't be a dumb ass and buy raws, turn them into some crappy simple reaction and then put it on the market to sit and collect dust. Real reactors buy raw and produce advanced. And for the moon miners, just mine the raws and bring them to market so the reactors have a supply. Comin across a moon and goin oh wow I can mine and react on the same moon is pointless unless you are going to see it through to an advanced. Again, reactors buy raws and produce advanced. Please don't waste raws by reacting into a nonexistent simple reaction market. See it through to advanced or gtfo of reacting. You are not helping, just wasting.
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